A picture of me

saustin games



Here are my older games which are not playable in browser. An image and brief description is still included.



Cats vs. Dogs: Fatally Furrious

Date Developed: Oct 21
This was a game made for Open Jam 2021.

Link to the game
Link to Github repo

Technologies Used:
  • C++
  • SFML

Features Include:
  • Online-synchronized scoreboard
  • Object-triggered event system
  • Multiple character options

This is a 2D shooting game developed over one weekend for Open Jam 2021. The player chooses a side, cats or dogs, which determines their starting position in the level. They have a different character and face different enemies depending on their side. Points are awarded for defeating enemies and collecting bonus items. Score is synchronized to a master server (no longer running), which I also developed.

Fighting Game

Date Developed: Dec 20
This is a simple 2 player fighting game.
Technologies Used:
  • C++
  • SDL

Features Include:
  • Two player control with one keyboard
  • Full idle and attack animations for character
  • Extensible system for easily creating new moves, with two already implemented

Each player controls a character that can either shoot a gun or use a punch attack. The system was not extended on and it was mainly a proof of concept.

Visual Novel Engine

Date Developed: Dec 20
This is a basic engine which can be used to make UIs and Visual Novel style games with no coding necessary.

Technologies Used:
  • C++
  • SDL

Features Include:
  • UI Creation
  • Commands for music and sound effects
  • Multiple characters
  • Branching dialogue options

This engine allows visual novel style games to be made by editing human readable text files. Menus can also be made in the same fashion. Two games were made using to demonstrate the functionality.

Over the Clouds

Date Developed: Oct 20
This was a game made for Open Jam 2020.

Link to the game
Link to Github repo

Technologies Used:
  • C++
  • SDL

Features Include:
  • Advanced movement including sliding, crouching, and gliding
  • Improved movement with state machine and acceleration
  • GUI level editor
  • Saving and loading of games

This is a platformer game developed over one weekend for Open Jam 2020. The player plays through one level consisting of many screens. Moving off screen transitions to another one. There is a focus on advanced movement, with more button combinations producing new movement types compared to my last platformer.

Rytour

Date Developed: Sept 19
This was a game made for Open Jam 2019.

Link to the game
Link to Github repo

Technologies Used:
  • C++
  • SDL

Features Include:
  • GUI level editor
  • Saving and loading of games
  • Multiple levels with different music and backgrounds
  • Adjustable resolution and aspect ratio

This is a platformer game developed over one weekend for Open Jam 2019. The player proceeds through multiple levels and must avoid spikes and pits to reach the flag at the end of each one. A GUI level editor allows levels to be created and saved in files.

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