Date Developed: 30 Sept 22 - 2 Oct 22
This game was developed in a 5 man team at a game jam over 3 days
Technologies Used:
Features Include:
- 3 maps with randomly placed interactable objects
- 3 tools and throwable objects
- Roaming AI with randomly selected traits
- Different AI behaviors for different enemy types
This game was developed at a game jam hosted by Ubisoft Red Storm. The player is placed in a map with a limited amount of time to identify an invisible ghost cat based on its behavior and evidence. Once doing so, they must find corresponding items, throw them at the cat so it becomes visible, and take a photo. I was responsible for programming the AI, evidence, throwing of objects, and some UI programming. I also created two maps and did all sound design.
The game is accessible via
itch.io.