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saustin games



Below you can find some games not hosted here that I have created:



ADA Accessible Dungeon

Date Developed: Oct 24
This game was developed in 5 days for Interstellar Game Jam #7, with the theme "elevate".

Technologies Used:
  • Godot
  • GDScript

Features Include:
  • 4 items and 10 different enemies. Enemies and their abilities can be customized with .csv database.
  • Randomly generated dungeon on each playthrough-- different enemies and designs on each floor
  • High-intensity elevator action-- will the elevator close after you press the button? Monsters can block the door from closing.

This a turn-based dungeon crawler that takes place in an elevator. Enemies may gradually approach, with unique sprites as they get closer. Some have ranged attacks. Items allow you to attack from afar, repel melee attackers, or bring ranged enemies to you. Health is represented by heart rate, accompanied by a profile of your character who becomes increasingly distressed as you take damage.
The game is accessible via itch.io.

Money Makin' Mateys

Date Developed: Aug 2022 - Dec 2022
This game was developed in a 6 man team for my Senior Design Project.

Technologies Used:
  • Unity Engine
  • C#

Features Include:
  • Strategy game requiring balance of workers and troops
  • Multiple islands that can be captured with different costs and benefits
  • Loan system to get troops in advance

This game was developed is intended as an educational game to help teach children (middle to high-school age) about finance and time management.
The game is accessible via itch.io (password is "stonks").

Squirrel Drop

Date Developed: ca. Oct 2022
This game was developed in a 5 man team in a game jam over about a month

Technologies Used:
  • Unity Engine
  • C#
  • Audacity
  • Musescore

Features Include:
  • 1v1 competitive platforming
  • Multiple stages
  • Multiple powerups
  • Unique tracks for each map

This game was developed at a game jam hosted in NC State's Game Development Club. Two players race to the bottom of the map, avoiding obstacles to descend faster. I primarily worked on sound and music design, but also assisted with some UI code.
The game is accessible via itch.io.

Feline Files

Date Developed: 30 Sept 22 - 2 Oct 22
This game was developed in a 5 man team at a game jam over 3 days

Technologies Used:
  • Godot Engine
  • GDScript

Features Include:
  • 3 maps with randomly placed interactable objects
  • 3 tools and throwable objects
  • Roaming AI with randomly selected traits
  • Different AI behaviors for different enemy types

This game was developed at a game jam hosted by Ubisoft Red Storm. The player is placed in a map with a limited amount of time to identify an invisible ghost cat based on its behavior and evidence. Once doing so, they must find corresponding items, throw them at the cat so it becomes visible, and take a photo. I was responsible for programming the AI, evidence, throwing of objects, and some UI programming. I also created two maps and did all sound design.
The game is accessible via itch.io.

C++ 2D Game Engine

Date Developed: Aug 21 - Dec 21
This was a game engine made for CSC481.

Technologies Used:
  • C++
  • SFML
  • ZeroMQ
  • Javascript
  • DukTape/DukGlue

Features Include:
  • Networked Multiplayer
  • Multithreading
  • Replay system with adjustable speed
  • Javascript scripting functionality

This game engine was developed for CSC481 - Game Engine Foundations. Two games, a platformer, and a space invaders style game, were developed to demonstrate its functionality.

You can also view my Archive for older games, if you would like more examples.